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INDOOR
NETBALL
OZSPORTS OFFICIAL RULES
On behalf
of Ozsports, I would like to take this opportunity to welcome you and
your team to the game of Indoor Netball. Competitions will run for 13
to 15 rounds with finals scheduled to commence immediately following the
last round of fixtures.
OZSPORTS MEMBERSHIP
Ozsports membership is charged per player and
is valid until 30th June. Every player in your team must be a member
by their third game. This entitles you to play at any Ozsports Centre,
in any sport, in any number of teams. Each non-member playing their fourth
will incur a 5 goal penalty against your team, after that they
will not be eligible to take the court.
GAME FEES
All game fees must be paid ten minutes before
the start of your game. The game fee is a team fee and must be paid in
full regardless of how many players take the court. Any team who does
not arrive on time will be penalised one goal every minute or part thereof.
After 10 minutes, the match will be awarded to your opposition.
BOND
The bond is a game fee in advance and is payable
with your nomination form. Providing you play all scheduled games with
no short payments, your bond will be refunded at the end of the season
(or you may wish to use it as your last game fee). If your team renominates
for the following season your bond will be automatically rolled over when
you hand in your nomination form. However, should you forfeit a game through
the season, you will lose your bond and another bond fee will be payable
before your next game. This includes all finals.
RESCHEDULES
Should your team be unable to play, you may with
the consent of the Opposing Captain, reschedule the game. You must give
at least 48 hours notice and reschedules must be played within the designated
time of the original game.
ELIGIBILITY
FOR FINALS
To qualify for semi-finals ,you must play in
1/3 of your teams matches (ie. 5 games in a fifteen week season) with
at least one of those games played on or before Round 9. CAPTAINS … it
is your responsibility to tick off players each week on the registration
card.
RULES OF THE GAME
1.1
The Court
(a) The
court shall be rectangular in shape and shall measure between 28 to 30
metres in length and 10 to 12 metres in width being no less than 4 metres
and no more than 4.5 metres in height. The court shall be fully enclosed
by netting.
(b) The
long sides shall be called “Side nets” and the short sides, “End nets”.
Two Transverse Lines parallel to the End nets shall divide the court in
to a “Centre Third” and two “Goal Thirds”.
(c) There shall be a circle (0.9 metres
in diameter) in the exact centre of the court. This shall be the “Centre
Circle”.
(d) In
each Goal Third a semi circle (3.66 metres in radius) shall be drawn with
its centre the mid-point of the End net. These shall be the “Goal Circles”.
(e) The
width of all court markings (i.e. Transverse Lines, Goal Circles and Centre
Circle) shall be between 50-60mm.
1.2
Goal Rings
(a) A
steel ring 380mm in diameter shall be attached to a post or other wall
mounting outside the court. The top part of the “Goal Rings” must be 3.05
metres above the floor and shall project horizontally onto the court at
the central point of each End net.
(b) The
attachment shall not allow more than 152mm between the End Net and the
near side of the Goal Rings. The ring shall be fitted with a net which
shall be open at each end, and shall be classed as part of the Goal Rings.
(c) Any
post used to support the Goal Rings must be inserted into a socket in
the floor outside the nets or may be supported by a metal base which shall
not protrude onto the court.
1.3 Ball
(a) The ball shall be a universally
accepted Netball Size 5 and shall be supplied by the Centre.
1.4 Players
(a) Players
must wear a form of sport shoe or sporting boot which shall be non marking
for Indoor competition and acceptable to the Netball Manager.
(b) Teams must wear a uniform, which
must be approved by the Centre. It shall consist of identical shirts/tops
and matching skirts/shorts but may vary in style. Manufacturers labels
of approximately 10cm wide by 4cm high are permitted. Bike pants may
be worn underneath skirts but they must be the same colour as the team's
skirt or black.
(c) Singlet
tops, jumpers or wind-cheaters will be permitted with the Netball Managers
approval.
(d) All
players must wear bibs identifying their court position. Playing initials
are to be included on both the front and back of the bibs. The initials
must be a minimum of 200mm in height and clearly visible above the waist
when the bibs are worn.
In
the event of two teams having similar or identical uniforms, including
bibs, team captains shall determine which team shall wear the neutral
bibs supplied by the Centre.
(e) Advertising
by team sponsors is permitted on the playing bibs but shall in no way
encroach upon the initials on the bibs. Advertising is permitted on any
other item of the playing uniform.
(f) No
jewellery shall be worn with the exception of a wedding ring or medical
bracelet which must be taped to the satisfaction of the umpire.
(g) Fingernails
shall be cut short or taped (band-aids and the like and electrical tape
excluded) to the satisfaction of the Umpire. The Umpire may, at any time,
request a player to re-tape their nails. No gloves shall be allowed except
with the Netball Managers approval.
(h) Players shall not take food or
drink on to the court at any time this includes chewing gum.
Penalty for rule 1.4 (a) to (g): The offending player may be removed from the
court or a Three (3) Goal penalty will be deducted from the Offending
Team. The opposing team Captain may draw the umpires attention to the
infringements for rules (a) to (g). This must be penalised before the
commencement of the second half of that game.
2.
Officials
The
Officials are Umpires, Scorers and Timekeepers who are appointed by the
Centre. Team officials are Coaches, Managers and Captains.
2.1 Umpire
(a) There
shall be at least one appointed Umpire who shall have control of the game
and give decisions and shall umpire according to the Rules and decide
on any matter not covered by the Rules. The decisions of the Umpire shall
be final and shall be given without appeal.
(b) The
Umpire shall wear a uniform distinct from the players as designated by
Ozsports.
(c) The
Umpire’s whistle shall stop and start the game.
(d) The
Umpire shall re-start the Game after each goal is scored and after each
interval or stoppage.
(e) The
Umpire shall officiate within the court and endeavour to move into position
to see play and make decisions without interfering with play. However,
it may be necessary to move onto the playing area to indicate where a
penalty is to be taken, or to take a Toss-Up or to gain an uninterrupted
view of play. If the ball strikes the Umpire or the Umpire interferes
with the progress of play, play will not cease unless either of the teams
has been unduly penalised.
Penalty for 2.1(e): Free Pass to that player,
or it two opposing players have been unduly penalised the decision shall
be a Toss-Up between the players concerned.
(f) The
Umpire shall call “advantage” and the infringement whenever possible to
ensure that play is continuous and to avoid unduly penalising the non-offending
team. If the whistle is blown for any infringement the penalty must be
taken.
(g) The
Umpire will ensure that players remain inside the court during a stoppage
for injury or illness and will ensure that there is no coaching during
such stoppage.
(h) The
Umpire will state the infringement and penalty and it is preferable that
the Umpire use hand signals to clarify the decisions.
(i) The
Umpire shall not Criticise or Coach any team while a match is in progress.
(j) The
Umpire must keep a method of recording centre passes and indicate this
to the players.
(k)
The Umpire shall operate the electronic scoreboard when there is no official
scorer/timekeeper.
2.2 Scorer
The
appointed Scorer shall:
(a) Operate
electronic score-board and/or keep a written record of the score.
(b) Record
each goal as it is scored unless the goal is disallowed by the Umpire.
Where both methods of scoring is kept, the written record shall be the
official score of the game.
(c) If
a written score is taken a written record of centre passes should be kept,
which can then be used to advise the umpire of centre passes when requested.
2.3 Timekeeper
The
appointed Timekeeper shall:
(a) Start
the time clock by the Umpire’s whistle and shall signal the end of each
quarter/or half to the Umpire. The game will also finish on the Umpires
whistle not the hooter/siren.
(b) During Finals stop the clock when
signalled to do so by the Umpire and re-start the clock by the Umpire’s
whistle to re-start play. Time lost for a stoppage is played at the end
of the quarter/half in which the stoppage occurred.
(c) During Finals, if a draw results,
then extra time shall be played. After a one (1) minute break the teams
shall change ends and the Centre Pass shall continue to alternate. Two
x five minute halves shall be played with a one (1) minute break at half
time for teams to change ends. If the result at the end of this extra
time the game is still a draw, play continues until one team has a two
(2) goal clear advantage. The centre pass shall continue to alternate.
Teams may make changes at the intervals .
2.4 The Captains shall:
(a) Toss
for the first Centre Pass or direction of play at the commencement of
the match with the winning Captain notifying the Umpire and Scorer of
the result of the toss.
(b) Ensure
each player’s name is officially recorded on the appropriate registration
card. (Including all interchange players).
(c) Notify
the Umpire and the opposing Captain of any changes in position or substitution
of players which may take place during any interval or after any stoppage
for injury or illness.
Penalty for (c ): Free Pass to the opposing team immediately
any player enters an area that was offside prior to that player being
changed or substituted.
The
Free Pass shall be taken:
(i) From
the place in the offside area where the player was first deemed to be
offside.
(ii) By
any player allowed in the area.
(iii) After
the opposition Captain has been given the opportunity to make team changes
. The offending player is allowed to remain in the position now being
played.
(d) Have
the right to approach the Umpire before, during an interval or after the
game for clarification of any Rule or interpretation.
3. Area of Play
3.1 A
team shall consist of seven players and their positions and areas of play
are as follows:
GOAL SHOOTER
(GS) 1,2 WING DEFENCE (WD) 3,4
GOAL ATTACK
(GA) 1,2,3 GOAL DEFENCE (GD) 3,4,5
WING ATTACK
(WA) 2,3 GOAL KEEPER (GK) 4,5
CENTRE
(C ) 2,3,4
DIRECTION OF ATTACK
Goal
Third Centre Third Goal Third
E
N
1 2 3
4 5
To be finalised and addedD
Goal
N
Circle
E
T
SIDE NET
3.2 Teams
must have a minimum of five registered players present on court for the
duration of the game.
3.3 The
Transverse lines bounding each area are included as part of that playing
area.
4. Duration of the Game
4.1 The
game shall consist of four (4) ten minute quarters with one (1) minutes
at quarter times and two (2) minutes at half time, or two (2) twenty minute
halves with two (2) minutes at half time.
4.2 Teams shall change ends at the
commencement of each quarter/or half.
4.3 Time shall not be added to compensate
for any time lost because of accident or any other cause except in Finals
Matches when the time lost for a stoppage shall be added to the quarter/half
in which it occurs.
4.4 Extra time shall be allowed to
take a penalty shot in any game.
5.
Late Arrivals
5.1 Latecomers
may not enter the court after the game has started unless:-
(i) after
a goal has been scored, or
(ii) immediately
after the interval, or
(iii) play
is stopped for injury or illness.
5.2 No
latecomer may take up a position on court already occupied by an existing
player unless the latecomer is a male and the vacant position would be
contrary to Rule 13 then one (1) positional change may be made.
5.3 The
latecomer must notify the Umpire and the opposing Captain before entering
the court.
Penalty for Rule 5.1, 5.2 & 5.3:
Free
Pass to the opposing team where the infringer entered the court unless
this is a disadvantage to the non-offending team in which case the Free
Pass shall be taken where the ball was at the time of the infringement.
5.4 The
opposing team may make positional changes, if desired.
5.5 The
infringer shall leave the court until able to comply with rule 5.3.
6. Player Interchange/Substitution
6.1 Player
Interchange
(a) Player
interchange is the action of alternating players on and off the court.
(b) A
maximum of three interchange players are permitted to be used by any team
in any game.
(c) Interchanges
will be allowed at any interval.
(d) Included
in these three changes players shall be any player which is utilised as
a substitute in the event of injury or illness.
(e) A
player coming onto the court as an interchange must first report to the
Umpire who shall check the player’s jewellery, nails and uniform to conform
to the rules.
6.2
Player Substitution
(a) A
substitute player is one who joins the game after the game has officially
commenced to replace an existing player who is incapable of completing
the games due to injury or illness. This may occur on the approval of
the Umpire. The substitute player must report to the umpire who shall
check for jewellery ,nails and uniform penalties If the substitution
has taken place after half time then uniform penalties will apply. A maximum
of two minutes can be taken in order to determine whether a player is
fit to continue and to deal with the injury or illness. If further time
is required, the Captain may appeal to the Umpire for additional time.
(b) Once
an injured player has been replaced, this player SHALL HAVE NO FURTHER
PART IN THE GAME.
Penalty for (b): Free Pass to the opposing team. The infringer must
leave the court and take no further part in play. A substitute may be
utilised to take up the vacant position. No team changes are permitted
for either team.
(c
) If a substitution has NOT been made for a player who leaves the court
due to injury, that player may return to the vacant position at any time
later in the match, abiding by the following rules.
(i) play
be stopped for injury or illness or following the scoring of a goal or
at any interval.
(ii) the
player notifies the umpire of their intention to resume playing.
6.3 Playing positions may be changed
at any interval or at any stoppage for injury or
illness. An injured player who is not removed
from the court may change positions with another team member. In the event
of this happening the umpire must ensure that both teams are given the
option of changing positions.
6.4 The Team Captain must notify
the Umpire and opposing Captain of all injury substitutions and interchanges.
Penalty for rule 6.4:
Free
Pass to the opposing team immediately any player enters an area that was
offside prior to that player being changed or substituted. The Free Pass
shall be taken from the place where the player was first deemed to be
offside by any player allowed in that area, and after the opposing Captain
has been given the opportunity to make positional changes if desired.
The offending player is now allowed to remain in the new position.
6.5 Any
player who leaves the court without permission of the Umpire shall be
UNABLE TO TAKE ANY FURTHER PART IN THE GAME (except at the discretion
of the Umpire). No substitute shall be permitted, except if the departure
is due to injury or illness.
6.6 Fill In players: Teams may use
a fill in player(s) when a team does not have a full quota of registered
players. These players may:
(i) Come
from a lower grade and they may play in any position.
(ii) Come
from the same grade and they must play out of position as directed by
the Sports Manager.
(iii) Come
from a higher grade ONLY with the permission of the Sports Manager.
7.
Stoppages
7.1 During
Semi-Finals or Finals, play may be stopped for injury or illness. A time
limit of two (2) minutes will be allowed while team officials decide whether
the player is fit to continue, and to deal with the injury, keeping in
mind that coaching is not permitted at this time.
7.2 Play
may be stopped for any emergency relating to the equipment, court, nets
and openings or interference by outside agencies, a players’ person or
clothing or officials in charge of the match.
7.3 To
stop play the Umpire shall blow the whistle and, in the event of the match
being a semi-final or final, instruct the Timekeeper to keep time.
7.4 Play
will be re-started when the Umpire blows the whistle after first notifying
the Timekeeper of intention to do so.
7.5 Play
is continued with the same player and from the position where the ball
was when play was stopped except:
(i) When
the Umpire is unable to say who was in possession of the ball, or the
ball was on the ground, or in flight when play was stopped.
Decision
for (i): A toss-Up between any two opposing players
allowed in that area and as near as possible to where the ball was when
play was stopped.
(ii) When
the stoppage was due to an infringement in which case the infringement
shall be penalised and play continued.
7.6 During
any stoppage for injury or illness players must remain inside the court
and no coaching is permitted.
7.7 After
stoppage for injury or illness, when no substitute has been made for a
player unable to continue when play resumes, that player may return to
the vacant position at any time later in the match, abiding by all the
substitution rules, and after notifying the Umpire.
7.8 Any
player who wishes to leave the court for an emergency:-
(a) Must
first get the Umpire’s permission.
(b) May
only re-enter the court as per Section 5.1.
7.9 BLOOD:
Play must be stopped if the umpire notices or is made aware of any player
who is bleeding. This player must leave the court immediately to be treated.
The wound must be covered securely covered and any blood stained clothing
replaced to the satisfaction of the Umpire. Uniform penalties do not apply.
Injury time is permitted as per Ozsports rule 7.
The player
may be substituted as per Rule 6.2 - If the player is substituted they
shall take no further part in that game. If the team elects not to utilise
a substitute, neither team may make positional changes.
If
the player concerned is a Centre, one positional change is permitted by
that team. When that player returns to the court all players must return
to the playing positions that they occupied prior to the injury unless
there has been an interval or a stoppage for injury/illness.
Before
play can recommence the umpire must ensure there is no blood on the ball,
the court or any other player.
8.
Offside
8.1 A
player shall be offside if they enter any area other than their designated
playing area whether they are in possession of the ball or not. (Refer
Rule 3.1).
8.2 A
player shall be offside, despite the positional bib worn, if the Captain
fails to notify officials of positional changes or substitution. That
player is deemed to be still in the original playing position.
Penalty for 8.1 & 8.2: Free Pass to the opposing team where the
offside occurred.
8.3 A
player may take the ball from an offside area or lean on the ball to gain
balance but shall not be deemed offside unless body contact is made with
the floor or net in the offside area.
8.4 When
two opposing players are simultaneously offside:-
(i) if
neither is in contact with the ball and no advantage is gained by either
side play continues with no penalty.
(ii) if
one or both is in possession of the ball or touches it, a Toss-Up is taken
between the two players in their own area.
(iii) if
in different areas and either is in contact with the ball, a Toss Up between
any two opposing players will be taken where the infringement occurred.
9.
The Nets
The
Side net, End net and Ceiling Nets shall form part of the court and the
ball shall be in play off any net.
9.1 Use
of the Nets
(i) Players
may use the nets to direct the ball to another player. They may bounce
the ball off any of the Side Nets or the Ceiling Net obeying the over
a Third rule (See Rule 10.6).
(ii) The
one exception is the Centre Pass: The pass must be directed to a player
allowed in the Centre Third. It may be not bounced off the nets or in
any circumstances touch any of the nets before being touched by a player.
Penalty: Free Pass to the opposing team on court close to the
point where the infringement occurred.
(iii)
The ball shall be ‘live’ off all nets. Once a player has released the
ball that player may not touch or regain possession until it is first
touched by another player or makes contact with the goal ring. The nets
must not be construed as ‘another player’.
Penalty: Free pass to the opposing team where the infringement
occurred.
9.2 Net
Abuse
(i)
A player may not deliberately hold the nets or use the nets to ‘push off’
to gain an advantage.
Penalty: Penalty Pass or Penalty Pass or Shot on court close to the point from
where the infringer was standing.
(ii)
A player may not step, land or jump into the nets.
Penalty: Penalty Pass or Penalty Pass or Shot on court close to the point from
where the infringer was standing.
(iii)
The nets may not be used to ‘pin’ a player in such a manner as to prevent
movement by said player.
Penalty: Penalty Pass or Penalty Pass or Shot from the point where the infringer
was standing unless this places the non-offending team at a disadvantage
when the penalty will be taken from where the attacking player was standing.
10. Conduct of the Game
10.1 Positioning
of Players for the Start of Game.
(a) The
attacking Centre, with the ball shall stand wholly in the Centre Circle.
Penalty:
Free pass to the opposing team where the infringement occurred.
(b) The
opposing Centre shall be in the Centre Third and shall be permitted to
move freely.
Penalty:
Free pass to the opposing team where the infringement occurred.
(c) All
other players shall be in whichever Goal Third is part of their playing
area and shall be permitted to move freely.
(d) No
other player shall enter the Centre Third until the whistle has been blown
to start or restart the Game.
Penalty for (c) & (d):Free Pass to the opposing team where the
player entered the Centre Third. If two opposing players simultaneously
enter the Centre Third before the whistle, the Rule 8.4 applies.
10.2 Start
of Play
(a) The
Umpire shall blow the whistle to start and re-start play.
(b) The
pass made by the Centre is the Centre pass.
(c) Play
shall be re-started after the scoring of every goal and after each interval
and shall be taken alternately by the opposing Centre players throughout
the game.
(d) The
Centre Pass is not deemed to have been taken until the ball is released
from the Centre players hands.
(e) Any
team not ready for play, provided that the opposition team is on court
ready to play, shall be penalised at the rate of one (1) goal per minute
up to ten (10) minutes, when the game shall be awarded to the non-offending
team. The match will then be regarded as a forfeited match and all forfeit
rules shall apply.
10.3
The Centre Pass
(a) When
the whistle is blown the Centre player will throw the ball within three
seconds, obeying the Footwork Rule.
(b) The Centre Pass must be caught
or touched by a player who lands wholly in the Centre Third.
(c) A
Player who lands with the first foot, or on both feet simultaneously wholly
in the Centre Third is deemed to have received the ball in the Centre
Third.
(d) An
attacking player who lands both feet simultaneously astride the Traverse
Line shall be deemed to have taken the ball in the Goal Third.
Penalty for (d): Free Pass shall be awarded to the opposing team, to
be taken in the Goal Third close to the point where the ball crossed the
transverse line.
(e) If
two opposing players, one in possession of the ball enter the centre third
prior to the whistle then a toss up is taken where the infringement occurred.
(f) If
a member of the opposing team touches or catches the Centre Pass in the
Centre Third or with feet astride the Transverse Line, the Advantage Rule
shall apply.
(g) If the ball travels untouched
from the centre pass to the net the Penalty is Free pass to the opposing
team on court close to the point where the infringement occurred.
10.4
Playing the Ball
(a) A
player may:
(i) catch
the ball with one or two hands.
(ii) catch
the ball if it rebounds from the Goal Rings.
(iii) bat
or bounce the ball to another player.
(iv) tip
the ball in an uncontrolled manner any number of times in an effort to
gain control or to direct it to another player.
(v) bat
the ball once and then catch it or direct it to another player.
(vi) bounce
the ball once and then catch it or direct it to another player.
(vii) roll
the ball to oneself to gain possession.
(viii) fall
while holding the ball but must regain footing and dispose of the ball
in a legitimate manner within three seconds.
(ix) lean
on the ball to gain possession.
(x) lean
on the ball in an offside area.
(xi) bounce
the ball off any of the nets to another player.
(b) A player
may not :-
(i) deliberately
kick the ball or deliberately use the leg to influence the direction of
the ball.
(ii) punch
the ball.
(iii) fall
on the ball.
(iv) attempt
to gain possession of the ball whilst lying, sitting, kneeling or in contact
with the nets.
(v) throw
the ball whilst lying , sitting , kneeling or using the nets to gain advantage.
(vi) regain
possession of the ball after it has rebounded from the nets unless it
has been touched by another player or make contact with the goal ring
either before or after striking the net.
Penalty for Rule 10.4 (b): Free Pass to the opposing team where the
infringement occurred.
(c) A player
in possession of the ball must dispose of it in a legitimate manner within
three seconds
Penalty for (C): Free pass to the opposing team where the infringement
occurred.
(d) A player
in possession of the ball may not;-
(i) roll
the ball to another player.
(ii) throw
the ball and replay the ball before it has been touched by another player
or some part of the goal ring.
(iii) toss
the ball in the air and replay it.
(iv) drop
or bounce the ball and replay it.
(v) replay
the ball after an unsuccessful shot at goal unless it is touched by another
player or some part of the goal ring.
(vi) replay
the ball after it has rebounded from the net.
Penalty FOR ALL OF RULE 10.4: Free Pass to the opposing team where the
infringement occurred.
10.5
Short Pass
When
the ball is released there must be room for a third player to move between
the hands of the thrower and the receiver (this includes a bounce pass).
Penalty: Free Pass to the opposing team where the infringement occurred.
10.6 Over
a Third
(a) The ball may not be thrown or
batted completely over a third of the court without being touched or
caught by a player who is deemed to be in that third. The player must
be wholly in that third or must land in that third to be deemed correctly
in that third.
(b) A
ball thrown or batted from the Centre Third which hits the End Net of
the Goal Third shall be deemed to be over a Third if it is untouched by
any player deemed to be in the Goal Third.
Penalty 10.6 (a) and (b): Free Pass to the opposing Team just beyond the second
Transverse Line that the ball has crossed except when the ball thrown
from the Centre Third hits the end Net of the Goal Third where a Free
Pass shall be taken (on court adjacent to where the ball hit the net).
10.7
Footwork
(a) A
player may:-
(i) catch
the ball with one foot grounded or jump to catch and land on one foot
- this is the landed foot.
(ii) The
pivoting foot may be lifted but the player must throw or shoot the ball
before regrounding the foot.
(iii) Step
with the other foot, lifting the landed foot, but must release the ball
before either foot is regrounded.
(b) A
player who catches the ball with both feet grounded or who lands after
receiving the ball simultaneously on both feet may:-
(i) Step
with the other foot in any direction and lift the grounded foot but must
release the ball before either foot is regrounded.
(ii) Step
with either foot any number of times whilst pivoting on the landed foot.
(iii) Jump
from both feet landing on either foot but must release the ball before
regrounding the other foot.
(iv) Step
with either foot, then jump releasing the ball before either foot is regrounded.
(c) The
player in possession of the ball may not:-
(i) Drag
the landed foot.
(ii) Hop.
(iii) Jump
from both feet and land on both unless the ball is released whilst the
player is still in the air.
Penalty for 10.7(c): Free Pass to the opposing team where the infringement
occurred.
10.8
Scoring a Goal
(a) A
goal is scored when the ball is thrown or batted or rebounded completely
through the goal ring by either the GA or GS who must be wholly within
the Goal Circle. GA of GS must have no personal contact with the ground
outside the Goal Circle whilst receiving the ball or in the action of
shooting for goal.
Penalty for Rule 10.8 (a): Free Pass to the opposing team where the
infringement occurred.
(b) The GA or the GS may shoot for
the goal after winning the ball in a Toss Up in the Goal Circle. When
taking the shot for goal a player shall shoot within three seconds of
receiving the ball, obeying all footwork rules.
(c) A
goal will not be scored when:-
(i) A
player other than the GA or GS throws or bats the ball and it passes completely
through the Goal Ring in which instance play shall continue uninterrupted.
(ii) The
whistle for time or an interval has sounded before the ball has passed
completely through the Goal Ring.
(iii) An
infringement occurs by a player from the attacking team before the ball
passes completely through the Goal Ring.
(d) No
player may cause the Goal Ring to move so as to interfere with the shot
at goal.
(e) No
player shall come into contact with the Goal ring and its Net.
Penalty for (c ), (d), (e):-Penalty Pass or Penalty Pass or Shot to the
opposing team to be taken from where the infringer was standing unless
this places the non-offending team at a disadvantage.
10.9
Obstruction
(a) A
defending player must not be within 0.9 metres of the player with the
ball when an attempt to intercept or defend is made. The distance is measured
from the landing foot or in the case of a simultaneous landing from the
nearer foot of the attacker to the nearer foot of the defender.
(b) A
player may maintain position or move into a position which is the correct
distance from the landed foot or where the landed foot was.
(c) A
player may be within 0.9 metres of the player with the ball if no attempt
is made to defend or intercept the ball and no interference is made to
the throwing or shooting of the ball.
(d) A defending player may not shorten
the correct distance of 0.9 metres in an attempt to intercept or defend
the throw.
(e) Obstruction of a player not in
possession of the ball occurs:
(i) When
a player makes any movements which may take the arms away from the body
except as an attempt to catch or intercept the ball, to gain a rebound
or to momentarily signal for a pass.
(ii) When a player uses an intimidatory
movement or sound.
(iii) When
a player or players ‘pins’ an opponent in such manner as to prevent the
opponent from moving in any direction without causing contact.
(iv) When a player with or without
the ball intimidates an opponent it is obstruction.
Penalty for Rule 10.9:- Penalty Pass or Penalty Pass or Shot where the defending
player was standing unless this places the non-offending team at a disadvantage
when the penalty will be taken from where the obstructed player was standing.
10.10
Contact ‘Personal’
(a) No
personal contact with an opponent shall be allowed, deliberately or accidentally
if it interferes with an opponent’s play.
(b) No
player shall hold an opponent, feel for an opponent or charge an opponent.
(c) No
player shall deliberately move into the path of an already moving opponent.
A player may not move into the natural landing area of an airborne player
after that player has left the floor.
(d) Contact
with the Ball:
(i) No
player shall push the ball into an opponent or touch an opponent with
the ball in order to interfere with that opponents play.
(ii) A
player shall not either accidentally or deliberately, place a hand or
hands on, or remove from an opponents possession, a ball held by an opposing
player in such a manner as to interfere with that opponents play.
Penalty for Rule 10.10 (a) to (d): Penalty Pass or Penalty Pass or Shot to
the opposing team where the infringer was standing except where this places
the non-offending team at a disadvantage, in which case the penalty will
be taken where the contacted player was standing.
(e) Where
simultaneous contact occurs a Toss Up is taken between those two players.
11. Conducting Penalties
The
penalties awarded are:
Free
Pass, Penalty Pass, Penalty Pass or Shot and Toss Up.
(i) The
penalties are taken where the infringement occurred or where the infringer
was standing unless the Advantage Rule is applied (where the ADVANTAGE
RULE applies, i.e. the Umpire shall refrain from blowing the whistle to
penalise an infringement when by so doing the non-offending team would
be placed at a disadvantage). The footwork rule applies and the ball must
be released within three seconds whilst taking a penalty.
(ii) All
penalties are awarded to the team except the Toss Up.
(iii) Free
Pass is awarded for all infringements except Obstruction, Contact and
‘Net Abuse’. (Note: where two infringements occur simultaneously a Toss
Up will result).
(iv) Penalty
Pass is awarded for all Obstruction Contact and ‘Net Abuse’ offences.
(v) Penalty
Pass or Shot is awarded to the attacking team when Obstruction, Contact
and ‘Net Abuse’ occurs in the Goal Circle.
(vi) A
player penalised for Obstruction, Contact or ‘Net Abuse’ must stand beside
and away from the player taking the penalty and shall have no further
part in play until the ball has been released.
Toss Up:
A
Toss Up is necessary when -
(i) two
opposing players gain possession simultaneously,
(ii) opposing
players are simultaneously offside, and one of the players is in possession
of the ball or touches it,
(iii) opposing
players make simultaneous contact,
(iv) after
a stoppage and the Umpire is unable to say where the ball was prior to
the stoppage,
(v) when
the Umpire interferes with two opposing players making an attempt to gain
the ball.
(vi) When
two opposing players are in the net simultaneously.
The
Toss Up is taken between two opposing players who shall stand facing each
other and their own goal line with arms straight and at their sides. If
the two opposing players involved in the toss up do not have a common
area then the toss up is taken in the centre third with any two opposing
players allowed in that area. There shall be a distance of 0.9 metres
between the nearer foot of one player and that of their opponent. They
shall not move until the whistle is blown. The Umpire shall release the
ball midway between the two players from just below the shoulder level
of the shorter player’s normal stance. Momentarily the Umpire shall be
stationary and hold the ball, then flick it vertically not more than 600mm
in the air as the whistle is blown.
Penalty for Breaking during a toss up: shall be a Free Pass to the opposing team
where the infringement occurred.
A
Goal Shooter of Goal Attack may shoot directly for a goal, after gaining
possession of the ball, from a Toss Up inside the Goal Circle.
Hand
Signals may be used to clarify decisions.
For
example:
Infringement Hand
Signal
Stepping
- Rolling Hands or Hands moving in an up and down motion.
Distance in Obstruction
- Hands apart in front of body.
Personal
Contact - One hand hits the other
on the wrist or area of contact.
Held
Ball - 3 Fingers apart held up.
Direction
of Pass - Arm pointed towards one
goal line.
Toss
Up - Palm of hand
moved vertically upward.
Take
Time - Make a ‘T’ with
the fingers of one hand against the palm of the other.
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Hand
signals to be inserted here |
12. Discipline
The
breaking of rules and/or other employment of any action not covered in
the rules which is contrary to the spirit of the game is not permitted.
This includes:-
(i) the
breaking of rules between scoring of a goal and the restart of play and
between the awarding and taking of any penalty on court:
(ii) deliberate
delaying of play.
An
umpire may send a player from the court but only when sure the original
penalty is insufficient,
then
the following procedures are to be followed.
Penalty:
(i) Warning
to the infringing player.
(ii) Penalty
Pass or Penalty Pass or Shot, or advancement of penalty, within that third,
where the infringer was standing, unless this places the non-offending
team at a disadvantage.
(iii) Infringing player removed from
the court for a period of time or number of goals scored.
When
a player is sent from the court no replacement is permitted.
When
a player is sent from the court no team changes are permitted unless the
offending player is a Centre player in which one on court player only
may be moved to the Centre position. No coaching will be permitted from
outside the court and the Umpire has the authority to warn spectators
and to award a Penalty against that team if coaching continues.
Supporters of a team will not be permitted to heckle
or intimidate the opposing team’s players or the Umpire in anyway whatsoever.
The Umpire will warn the supporters and may penalise the team if this
action is deemed necessary.
13.
Mixed Rules
To be read in conjunction with the rules from Section
1 to 13.
13.1 The Team shall be for the duration of the game
as follows:
(a) There
shall be a minimum of two (2) females a maximum of three (3) males with
a minimum of two (2) males allowed on the court at any time.
(b) The
Male players MUST play in the following positions:- either
One (1) Goal Shooter of Goal Attack.
One (1) Centre court player either Wing Attack, Centre
or Wing Defence.
One (1) Defence court player either Goal Defence or
Goal Keeper.
(c ) Three (3) interchange/substitute players are
permitted in any game.
(d) These players may be made up in any ratio of male
and female players, but can only be used in conjunction with (a) and (b)
and Section 6 on the Ozsports Rule Book.
14. Premiership
Points
(a) Four
(4) points for a win.
(b) One
(1) point for every ten (10) goals scored.
(c) In
the event of a loss, one (1) point for every ten (10) goals scored.
(d) In
the event of a draw, both teams shall receive two (2) points plus one
(1) point for every ten (10) goals scored.
(e) In
the event of a forfeit, the non-offending team will receive a total of
seven (7) points and Thirty (30) goals. In the event of a forfeit after
the commencement of the game, the non-offending team will receive
the greater of either 7 points and 30 goals for a forfeit or the points
awarded for the goals scored if in excess of 30 goals.
(f) The
Offending Team will receive a loss of both Seven (7) points and Thirty
(30) goals.
(g) Seven
(7) points and Thirty (30) goals will be awarded for a Bye.
15.
Super Series games are to be played according to the
Indoor Netball Ozsports Official Rules and their guidelines.
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