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INDOOR NETBALL
OZSPORTS OFFICIAL RULES

On behalf of Ozsports, I would like to take this opportunity to welcome you and your team to the game of Indoor Netball. Competitions will run for 13 to 15 rounds with finals scheduled to commence immediately following the last round of fixtures.

OZSPORTS  MEMBERSHIP 
Ozsports membership is charged per player and is valid until 30th June.  Every player in your team must be a member by their third game.  This  entitles you to play at any Ozsports Centre, in any sport, in any number of teams.  Each non-member playing their fourth will incur a 5 goal penalty against your team, after that they will not be eligible to take the court.

GAME FEES 
All game fees must be paid ten minutes before the start of your game.  The game fee is a team fee and must be paid in full regardless of how many players take the court.  Any team who does not arrive on time will be penalised one goal every minute or part thereof.  After 10 minutes, the match will be awarded to your opposition.

BOND 
The bond is a game fee in advance and is payable with your nomination form.  Providing you play all scheduled games with no short payments, your bond will be refunded at the end of the season (or you may wish to use it as your last game fee). If your team renominates for the following season your bond will be automatically rolled over when you hand in your nomination form. However, should you forfeit a game through the season, you will lose your bond and another bond fee will be payable before your next game. This includes all finals.

RESCHEDULES 
Should your team be unable to play, you may with the consent of the Opposing  Captain, reschedule the game. You must give at least 48 hours notice and reschedules must be played within the designated time of the original game.

ELIGIBILITY FOR FINALS 
To qualify for semi-finals ,you must play in 1/3 of your teams matches (ie. 5 games in a fifteen week season) with at least one of those games played on or before Round 9.  CAPTAINS … it is your responsibility to tick off players each week on the registration card.

RULES OF THE GAME

1.1 The Court

(a) The court shall be rectangular in shape and shall measure between 28 to 30 metres in length and 10 to 12 metres in width being no less than 4 metres and no more than 4.5 metres in height. The court shall be fully enclosed by netting.

(b) The long sides shall be called “Side nets” and the short sides, “End nets”. Two Transverse Lines parallel to the End nets shall divide the court in to a “Centre Third” and two “Goal Thirds”.

(c) There shall be a circle (0.9 metres in diameter) in the exact centre of the court.  This shall be the “Centre Circle”.

(d) In each Goal Third a semi circle (3.66 metres in radius) shall be drawn with its centre the mid-point of the End net. These shall be the “Goal Circles”.

(e) The width of all court markings (i.e. Transverse Lines, Goal Circles and Centre Circle) shall be between 50-60mm.

1.2 Goal Rings

(a) A steel ring 380mm in diameter shall be attached to a post or other wall mounting outside the court. The top part of the “Goal Rings” must be 3.05 metres above the floor and shall project horizontally onto the court at the central point of each End net.

(b) The attachment shall not allow more than 152mm between the End Net and the near side of the Goal Rings. The ring shall be fitted with a net which shall be open at each end, and shall be classed as part of the Goal Rings.

(c) Any post used to support the Goal Rings must be inserted into a socket in the floor outside the nets or may be supported by a metal base which shall not protrude onto the court.

1.3 Ball

(a) The ball shall be  a universally accepted Netball Size 5 and shall be supplied by the Centre.

1.4 Players

(a) Players must wear a form of sport shoe or sporting boot which shall be non marking for Indoor competition and acceptable to the Netball Manager.

(b) Teams must wear a uniform, which must be approved by the Centre. It shall consist of identical shirts/tops and matching skirts/shorts but may vary in style. Manufacturers labels of  approximately 10cm wide by 4cm high are permitted. Bike pants may be worn underneath skirts but they must be the same colour as the team's skirt or black.

(c) Singlet tops, jumpers or wind-cheaters will be permitted with the Netball Managers approval.

(d) All players must wear bibs identifying their court position. Playing initials are to be included on both the front and back of the bibs. The initials must be a minimum of 200mm in height and clearly visible above the waist when the bibs are worn.

In the event of two teams having similar or identical uniforms, including bibs, team captains shall determine which team shall wear the neutral bibs supplied by the Centre.

(e) Advertising by team sponsors is permitted on the playing bibs but shall in no way encroach upon the initials on the bibs. Advertising is permitted on any other item of the playing uniform.

(f)  No jewellery shall be worn with the exception of a wedding ring or medical bracelet which must be taped to the satisfaction of the umpire.

(g) Fingernails shall be cut short or taped (band-aids and the like and electrical tape excluded) to the satisfaction of the Umpire. The Umpire may, at any time, request a player to re-tape their nails. No gloves shall be allowed except with the Netball Managers approval.

(h) Players shall not take food or drink on to the court at any time this  includes chewing gum.

Penalty for rule 1.4 (a) to (g): The offending player may be removed from the court or a Three (3) Goal penalty will be deducted from the Offending Team. The opposing team Captain may draw the umpires attention to the infringements for rules (a) to (g). This must be penalised before the commencement of the second half of that game.

2.  Officials

The Officials are Umpires, Scorers and Timekeepers who are appointed by the Centre. Team officials are Coaches, Managers and Captains.

2.1 Umpire

(a) There shall be at least one appointed Umpire who shall have control of the game and give decisions and shall umpire according to the Rules and decide on any matter not covered by the Rules. The decisions of the Umpire shall be final and shall be given without appeal.

(b) The Umpire shall wear a uniform distinct from the players as designated by Ozsports.

(c) The Umpire’s whistle shall stop and start the game.

(d) The Umpire shall re-start the Game after each goal is scored and after each interval or stoppage.

(e) The Umpire shall officiate within the court and endeavour to move into position to see play and make decisions without interfering with play. However, it may be necessary to move onto the playing area to indicate where a penalty is to be taken, or to take a Toss-Up or to gain an uninterrupted view of play. If the ball strikes the Umpire or the Umpire interferes with the progress of play, play will not cease unless either of the teams has been unduly penalised.

Penalty for 2.1(e):  Free Pass to that player, or it two opposing players have been unduly penalised the decision shall be a Toss-Up between the players concerned.

(f)  The Umpire shall call “advantage” and the infringement whenever possible to ensure that play is continuous and to avoid unduly penalising the non-offending team. If the whistle is blown for any infringement the penalty must be taken.

(g) The Umpire will ensure that players remain inside the court during a stoppage for injury or illness and will ensure that there is no coaching during such stoppage.

(h) The Umpire will state the infringement and penalty and it is preferable that the Umpire use hand signals to clarify the decisions.

(i)  The Umpire shall not Criticise or Coach any team while a match is in progress.

(j) The Umpire must keep a method of recording centre passes and indicate this to  the players.

(k) The Umpire shall operate the electronic scoreboard when there is no official scorer/timekeeper.

2.2 Scorer

The appointed Scorer shall:

(a) Operate electronic score-board and/or keep a written record of the score.

(b) Record each goal as it is scored unless the goal is disallowed by the Umpire. Where both methods of scoring is kept, the written record shall be the official score of the game.

(c) If a written score is taken a written record of centre passes should be kept, which can then be used to advise the umpire of centre passes when requested.

2.3 Timekeeper

The appointed Timekeeper shall:

(a) Start the time clock by the Umpire’s whistle and shall signal the end of each quarter/or half to the Umpire. The game will also finish on the Umpires whistle not the hooter/siren.

(b) During Finals stop the clock when signalled to do so by the Umpire and re-start the clock by the Umpire’s whistle to re-start play.  Time lost for a stoppage is played at the end of the quarter/half in which the stoppage occurred.

(c) During Finals, if a draw results, then extra time shall be played. After a one (1) minute break the teams shall change ends and the Centre Pass shall continue to alternate. Two x five minute halves shall be played with a one (1) minute break at half time for teams to change ends. If the result at the end of this extra time the game is still a draw, play continues until one team has a two (2) goal clear advantage. The centre pass shall continue to alternate.  Teams may make changes at the intervals .

2.4 The Captains shall:

(a) Toss for the first Centre Pass or direction of play at the commencement of the match with the winning Captain notifying the Umpire and Scorer of the result of the toss.

(b) Ensure each player’s name is officially recorded on the appropriate registration card. (Including all interchange players).

(c) Notify the Umpire and the opposing Captain of any changes in position or substitution of players which may take place during any interval or after any stoppage for injury or illness.

Penalty for (c ): Free Pass to the opposing team immediately any player enters an area that was offside prior to that player being changed or substituted.

The Free Pass shall be taken:

(i)  From the place in the offside area where the player was first deemed to be offside.

(ii) By any player allowed in the area.

(iii) After the opposition Captain has been given the opportunity to make team changes . The offending player is allowed to remain in the position now being played.

(d) Have the right to approach the Umpire before, during an interval or after the game for clarification of any Rule or interpretation.

3.  Area of Play

3.1 A team shall consist of seven players and their positions and areas of play are as follows:

GOAL SHOOTER          (GS)     1,2        WING DEFENCE           (WD)     3,4

GOAL ATTACK              (GA)     1,2,3     GOAL DEFENCE           (GD)     3,4,5

WING ATTACK              (WA)     2,3        GOAL KEEPER (GK)     4,5

CENTRE                       (C )       2,3,4

DIRECTION OF ATTACK

 
 

            Goal Third                     Centre Third                   Goal Third

E

N          1          2                             3                           4          5

To be finalised and addedD

        Goal

N      Circle

E

T                                                SIDE NET

3.2 Teams must have a minimum of five registered players present on court for the duration of the game.

3.3 The Transverse lines bounding each area are included as part of that playing area.

4.  Duration of the Game

4.1 The game shall consist of four (4) ten minute quarters with one (1) minutes at quarter times and two (2) minutes at half time, or two (2) twenty minute halves with two (2) minutes at half time.

4.2  Teams shall change ends at the commencement of each quarter/or half.

4.3  Time shall not be added to compensate for any time lost because of accident or any other cause except in Finals Matches when the time lost for a stoppage shall be added to the quarter/half in which it occurs.

4.4  Extra time shall be allowed to take a penalty shot in any game.

5.  Late Arrivals

5.1 Latecomers may not enter the court after the game has started unless:-

(i)  after a goal has been scored, or

(ii) immediately after the interval, or

(iii) play is stopped for injury or illness.

5.2 No latecomer may take up a position on court already occupied by an existing player unless the latecomer is a male and the vacant position would be contrary to Rule 13 then one (1) positional change may be made.

5.3 The latecomer must notify the Umpire and the opposing Captain before entering the court.

Penalty for Rule 5.1, 5.2 & 5.3:

Free Pass to the opposing team where the infringer entered the court unless this is a disadvantage to the non-offending team in which case the Free Pass shall be taken where the ball was at the time of the infringement.

5.4 The opposing team may make positional changes, if desired.

5.5 The infringer shall leave the court until able to comply with rule 5.3.

6.  Player Interchange/Substitution

6.1 Player Interchange

(a) Player interchange is the action of alternating players on and off the court.

(b) A maximum of three interchange players are permitted to be used by any team in any game.

(c) Interchanges will be allowed at any interval.

(d) Included in these three changes players shall be any player which is utilised as a substitute in the event of injury or illness.

(e) A player coming onto the court as an interchange must first report to the Umpire who shall check the player’s jewellery, nails and uniform to conform to the rules.

6.2 Player Substitution

(a) A substitute player is one who joins the game after the game has officially commenced to replace an existing player who is incapable of completing the games due to injury or illness. This may occur on the approval of the Umpire. The substitute player must report to the umpire who shall check for jewellery ,nails and uniform penalties  If the substitution has taken place after half time then uniform penalties will apply. A maximum of two minutes can be taken in order to determine whether a player is fit to continue and to deal with the injury or illness. If further time is required, the Captain may appeal to the Umpire for additional time.

(b) Once an injured player has been replaced, this player SHALL HAVE NO FURTHER PART IN THE GAME.

Penalty for (b): Free Pass to the opposing team. The infringer must leave the court and take no further part in play. A substitute may be utilised to take up the vacant position. No team changes are permitted for either team.

(c ) If a substitution has NOT been made for a player who leaves the court due to injury, that player may return to the vacant position at any time later in the match, abiding by the following rules.

(i)  play be stopped for injury or illness or following the scoring of a goal or at any interval.

(ii) the player notifies the umpire of their intention to resume playing.

6.3  Playing positions may be changed at any interval or at any stoppage for injury or illness. An injured player who is not removed from the court may change positions with another team member. In the event of this happening the umpire must ensure that both teams are given the option of changing positions.

6.4  The Team Captain must notify the Umpire and opposing Captain of all injury substitutions and interchanges.

Penalty for rule 6.4:

Free Pass to the opposing team immediately any player enters an area that was offside prior to that player being changed or substituted. The Free Pass shall be taken from the place where the player was first deemed to be offside by any player allowed in that area, and after the opposing Captain has been given the opportunity to make positional changes if desired. The offending player is now allowed to remain in the new position.

6.5 Any player who leaves the court without permission of the Umpire shall be UNABLE TO TAKE ANY FURTHER PART IN THE GAME (except at the discretion of the Umpire). No substitute shall be permitted, except if the departure is due to injury or illness.

6.6 Fill In players: Teams may use a fill in player(s) when a team does not have a full quota of  registered players.  These players may:

(i)  Come from a lower grade and they may play in any position.

(ii) Come from the same grade and they must play out of position as directed by the Sports Manager.

(iii) Come from a higher grade ONLY with the permission of the Sports Manager.

7.  Stoppages

7.1 During Semi-Finals or Finals, play may be stopped for injury or illness. A time limit of two (2) minutes will be allowed while team officials decide whether the player is fit to continue, and to deal with the injury, keeping in mind that coaching is not permitted at this time.

7.2 Play may be stopped for any emergency relating to the equipment, court, nets and openings or interference by outside agencies, a players’ person or clothing or officials in charge of the match.

7.3 To stop play the Umpire shall blow the whistle and, in the event of the match being a semi-final or final, instruct the Timekeeper to keep time.

7.4 Play will be re-started when the Umpire blows the whistle after first notifying the Timekeeper of intention to do so.

7.5 Play is continued with the same player and from the position where the ball was when play was stopped except:

(i)  When the Umpire is unable to say who was in possession of the ball, or the ball was on the ground, or in flight when play was stopped.

Decision for (i): A toss-Up between any two opposing players allowed in that area and as near as possible to where the ball was when play was stopped.

(ii) When the stoppage was due to an infringement in which case the infringement shall be penalised and play continued.

7.6 During any stoppage for injury or illness players must remain inside the court and no coaching is permitted.

7.7 After stoppage for injury or illness, when no substitute has been made for a player unable to continue when play resumes, that player may return to the vacant position at any time later in the match, abiding by all the substitution rules, and after notifying the Umpire.

7.8 Any player who wishes to leave the court for an emergency:-

(a) Must first get the Umpire’s permission.

(b) May only re-enter the court as per Section 5.1.

7.9 BLOOD: Play must be stopped if the umpire notices or is made aware of any player who is bleeding. This player must leave the court immediately to be treated. The wound must be covered securely covered and any blood stained clothing replaced to the satisfaction of the Umpire. Uniform penalties do not apply.  Injury time is permitted as per Ozsports rule 7.

The player may be substituted as per Rule 6.2 - If the player is substituted they shall take no further part in that game.  If the team elects not to utilise a substitute, neither team may make positional changes.

If the player concerned is a Centre, one positional change is permitted by that team. When that player returns to the court all players must return to the playing positions that they occupied prior to the injury unless there has been an interval or a stoppage for injury/illness.

Before play can recommence the umpire must ensure there is no blood on the ball, the court or any other player.

8.  Offside

8.1 A player shall be offside if they enter any area other than their designated playing area whether they are in possession of the ball or not. (Refer Rule 3.1).

8.2 A player shall be offside, despite the positional bib worn, if the Captain fails to notify officials of positional changes or substitution. That player is deemed to be still in the original playing position.

Penalty for 8.1 & 8.2: Free Pass to the opposing team where the offside occurred.

8.3 A player may take the ball from an offside area or lean on the ball to gain balance but shall not be deemed offside unless body contact is made with the floor or net in the offside area.

8.4 When two opposing players are simultaneously offside:-

(i)  if neither is in contact with the ball and no advantage is gained by either side play continues with no penalty.

(ii) if one or both is in possession of the ball or touches it, a Toss-Up is taken between the two players in their own area.

(iii) if in different areas and either is in contact with the ball, a Toss Up between any two opposing players will be taken where the infringement occurred.

9.  The Nets

The Side net, End net and Ceiling Nets shall form part of the court and the ball shall be in play off any net.

9.1 Use of the Nets

(i)  Players may use the nets to direct the ball to another player. They may bounce the ball off any of the Side Nets or the Ceiling Net obeying the over a Third rule (See Rule 10.6).

(ii) The one exception is the Centre Pass: The pass must be directed to a player allowed in the Centre Third. It may be not bounced off the nets or in any circumstances touch any of the nets before being touched by a player.

Penalty: Free Pass to the opposing team on court close to the point where the infringement occurred.

(iii) The ball shall be ‘live’ off all nets. Once a player has released the ball that player may not touch or regain possession until it is first touched by another player or makes contact with the goal ring. The nets must not be construed as ‘another player’.

Penalty: Free pass to the opposing team where the infringement occurred.

9.2 Net Abuse

(i) A player may not deliberately hold the nets or use the nets to ‘push off’ to gain an advantage.

Penalty: Penalty Pass or Penalty Pass or Shot on court close to the point from where the infringer was standing.

(ii) A player may not step, land or jump into the nets.

Penalty: Penalty Pass or Penalty Pass or Shot on court close to the point from where the infringer was standing.

(iii) The nets may not be used to ‘pin’ a player in such a manner as to prevent movement by said player.

Penalty: Penalty Pass or Penalty Pass or Shot from the point where the infringer was standing unless this places the non-offending team at a disadvantage when the penalty will be taken from where the attacking player was standing.

10. Conduct of the Game

10.1 Positioning of Players for the Start of Game.

(a) The attacking Centre, with the ball shall stand wholly in the Centre Circle.

Penalty:  Free pass to the opposing team where the infringement occurred.

(b) The opposing Centre shall be in the Centre Third and shall be permitted to move freely.

Penalty:  Free pass to the opposing team where the infringement occurred.

(c) All other players shall be in whichever Goal Third is part of their playing area and shall be permitted to move freely.

(d) No other player shall enter the Centre Third until the whistle has been blown to start or restart the Game.

Penalty for (c) & (d):Free Pass to the opposing team where the player entered the Centre Third. If two opposing players simultaneously enter the Centre Third before the whistle, the Rule 8.4 applies.

10.2 Start of Play

(a)  The Umpire shall blow the whistle to start and re-start play.

(b)  The pass made by the Centre is the Centre pass.

(c)  Play shall be re-started after the scoring of every goal and after each interval and shall be taken alternately by the opposing Centre players throughout the game.

(d)  The Centre Pass is not deemed to have been taken until the ball is released from the Centre players hands.

(e)  Any team not ready for play, provided that the opposition team is on court ready to play, shall be penalised at the rate of one (1) goal per minute up to ten (10) minutes, when the game shall be awarded to the non-offending team.  The match will then be regarded as a forfeited match and all forfeit rules shall apply.

10.3 The Centre Pass

(a) When the whistle is blown the Centre player will throw the ball within three seconds, obeying the Footwork Rule.

(b) The Centre Pass must be caught or touched by a  player who lands wholly in the Centre Third.

(c) A Player who lands with the first foot, or on both feet simultaneously wholly in the Centre Third is deemed to have received the ball in the Centre Third.

(d) An attacking player who lands both feet simultaneously astride the Traverse Line shall be deemed to have taken the ball in the Goal Third.

Penalty for (d): Free Pass shall be awarded to the opposing team, to be taken in the Goal Third close to the point where the ball crossed the transverse line.

(e) If two opposing players, one in possession of the ball enter the centre third prior to the whistle then a toss up is taken where the infringement occurred.

(f)  If a member of the opposing team touches or catches the Centre Pass in the Centre Third or with feet astride the Transverse Line, the Advantage Rule shall apply.

(g) If the ball travels untouched from the centre pass to the net  the Penalty is Free pass  to the opposing team on court close to the point where the infringement occurred.

10.4 Playing the Ball

(a) A player may:

(i)  catch the ball with one or two hands.

(ii) catch the ball if it rebounds from the Goal Rings.

(iii) bat or bounce the ball to another player.

(iv) tip the ball in an uncontrolled manner any number of times in an effort to gain control or to direct it to another player.

(v) bat the ball once and then catch it or direct it to another player.

(vi) bounce the ball once and then catch it or direct it to another player.

(vii) roll the ball to oneself to gain possession.

(viii) fall while holding the ball but must regain footing and dispose of the ball in a legitimate manner within three seconds.

(ix) lean on the ball to gain possession.

(x) lean on the ball in an offside area.

(xi) bounce the ball off any of the nets to another player.

(b)  A player may not :-

(i)  deliberately kick the ball or deliberately use the leg to influence the direction of the ball.

(ii) punch the ball.

(iii) fall on the ball.

(iv) attempt to gain possession of the ball whilst lying, sitting, kneeling or in contact with the nets.

(v) throw the ball whilst lying , sitting , kneeling or using the nets to gain advantage.

(vi) regain possession of the ball after it has rebounded from the nets unless it has been touched by another player or make contact with the goal ring either before or after striking the net.

Penalty for Rule 10.4 (b): Free Pass to the opposing team where the infringement occurred.

(c)  A player in possession of the ball must dispose of it in a legitimate manner within three seconds

Penalty for (C): Free pass to the opposing team where the infringement occurred.

(d)  A player in possession of the ball may not;-

(i)  roll the ball to another player.

(ii) throw the ball and replay the ball before it has been touched by another player or some part of the goal ring.

(iii) toss the ball in the air and replay it.

(iv) drop or bounce the ball and replay it.

(v) replay the ball after an unsuccessful shot at goal unless it is touched by another player or some part of the goal ring.

(vi) replay the ball after it has rebounded from the net.

Penalty FOR ALL OF RULE 10.4: Free Pass to the opposing team where the infringement occurred.

10.5 Short Pass

When the ball is released there must be room for a third player to move between the hands of the thrower and the receiver (this includes a bounce pass).

Penalty: Free Pass to the opposing team where the infringement occurred.

10.6  Over a Third

(a) The ball may not be thrown or batted completely over a third of the court without  being touched or caught by a player who is deemed to be in that third.  The player must be wholly in that third or must land in that third to be deemed correctly in that third.

(b) A ball thrown or batted from the Centre Third which hits the End Net of the Goal Third shall be deemed to be over a Third if it is untouched by any player deemed to be in the Goal Third.

Penalty 10.6 (a) and (b): Free Pass to the opposing Team just beyond the second Transverse Line that the ball has crossed except when the ball thrown from the Centre Third hits the end Net of the Goal Third where a Free Pass shall be taken (on court adjacent to where the ball hit the net).

10.7 Footwork

(a) A player may:-

(i)  catch the ball with one foot grounded or jump to catch and land on one foot - this is the landed foot.

(ii) The pivoting foot may be lifted but the player must throw or shoot the ball before regrounding the foot.

(iii) Step with the other foot, lifting the landed foot, but must release the ball before either foot is regrounded.

(b) A player who catches the ball with both feet grounded or who lands after receiving the ball simultaneously on both feet may:-

(i)  Step with the other foot in any direction and lift the grounded foot but must release the ball before either foot is regrounded.

(ii) Step with either foot any number of times whilst pivoting on the landed foot.

(iii) Jump from both feet landing on either foot but must release the ball before regrounding the other foot.

(iv) Step with either foot, then jump releasing the ball before either foot is regrounded.

(c) The player in possession of the ball may not:-

(i)  Drag the landed foot.

(ii)  Hop.

(iii) Jump from both feet and land on both unless the ball is released whilst the player is still in the air.

Penalty for 10.7(c): Free Pass to the opposing team where the infringement occurred.

10.8 Scoring a Goal

(a) A goal is scored when the ball is thrown or batted or rebounded completely through the goal ring by either the GA or GS who must be wholly within the Goal Circle. GA of GS must have no personal contact with the ground outside the Goal Circle whilst receiving the ball or in the action of shooting for goal.

Penalty for Rule 10.8 (a): Free Pass to the opposing team where the infringement occurred.

(b) The GA or the GS may shoot for the goal after winning the ball in a Toss Up in the Goal Circle.  When taking the shot for goal a player shall shoot within three seconds of receiving the ball, obeying all footwork rules.

(c) A goal will not be scored when:-

(i)  A player other than the GA or GS throws or bats the ball and it passes completely through the Goal Ring in which instance play shall continue uninterrupted.

(ii) The whistle for time or an interval has sounded before the ball has passed completely through the Goal Ring.

(iii) An infringement occurs by a player from the attacking team before the ball passes completely through the Goal Ring.

(d) No player may cause the Goal Ring to move so as to interfere with the shot at goal.

(e) No player shall come into contact with the Goal ring and its Net.

Penalty for (c ), (d), (e):-Penalty Pass or Penalty Pass or Shot to the opposing team to be taken from where the infringer was standing unless this places the non-offending team at a disadvantage.

10.9 Obstruction

(a) A defending player must not be within 0.9 metres of the player with the ball when an attempt to intercept or defend is made. The distance is measured from the landing foot or in the case of a simultaneous landing from the nearer foot of the attacker to the nearer foot of the defender.

(b) A player may maintain position or move into a position which is the correct distance from the landed foot or where the landed foot was.

(c) A player may be within 0.9 metres of the player with the ball if no attempt is made to defend or intercept the ball and no interference is made to the throwing or shooting of the ball.

(d) A defending player may not shorten the correct distance of 0.9 metres in an attempt to  intercept or defend the throw.

(e)  Obstruction of a player not in possession of the ball occurs:

(i)  When a player makes any movements which may take the arms away from the body except as an attempt to catch or intercept the ball, to gain a rebound or to momentarily signal for a pass.

(ii)  When a player uses an intimidatory movement or sound.

(iii) When a player or players ‘pins’ an opponent in such manner as to prevent the opponent from moving in any direction without causing contact.

(iv) When a player with or without the ball  intimidates an opponent it is obstruction.

Penalty for Rule 10.9:- Penalty Pass or Penalty Pass or Shot where the defending player was standing unless this places the non-offending team at a disadvantage when the penalty will be taken from where the obstructed player was standing.

10.10 Contact ‘Personal’

(a) No personal contact with an opponent shall be allowed, deliberately or accidentally if it interferes with an opponent’s play.

(b) No player shall hold an opponent, feel for an opponent or charge an opponent.

(c) No player shall deliberately move into the path of an already moving opponent. A player may not move into the natural landing area of an airborne player after that player has left the floor.

(d) Contact with the Ball:

(i)  No player shall push the ball into an opponent or touch an opponent with the ball in order to interfere with that opponents play.

(ii) A player shall not either accidentally or deliberately, place a hand or hands on, or remove from an opponents possession, a ball held by an opposing player in such a manner as to interfere with that opponents play.

Penalty for Rule 10.10 (a) to (d): Penalty Pass or Penalty Pass or Shot to the opposing team where the infringer was standing except where this places the non-offending team at a disadvantage, in which case the penalty will be taken where the contacted player was standing.

(e)  Where simultaneous contact occurs a Toss Up is taken between those two players.

11. Conducting Penalties

The penalties awarded are:

Free Pass, Penalty Pass, Penalty Pass or Shot and Toss Up.

(i)  The penalties are taken where the infringement occurred or where the infringer was standing unless the Advantage Rule is applied (where the ADVANTAGE RULE applies, i.e. the Umpire shall refrain from blowing the whistle to penalise an infringement when by so doing the non-offending team would be placed at a disadvantage). The footwork rule applies and the ball must be released within three seconds whilst taking a penalty.

(ii) All penalties are awarded to the team except the Toss Up.

(iii) Free Pass is awarded for all infringements except Obstruction, Contact and ‘Net Abuse’. (Note: where two infringements occur simultaneously a Toss Up will result).

(iv) Penalty Pass is awarded for all Obstruction Contact and ‘Net Abuse’ offences.

(v) Penalty Pass or Shot is awarded to the attacking team when Obstruction, Contact and ‘Net Abuse’ occurs in the Goal Circle.

(vi) A player penalised for Obstruction, Contact or ‘Net Abuse’ must stand beside and away from the player taking the penalty and shall have no further part in play until the ball has been released.

Toss Up:

A Toss Up is necessary when -

(i)  two opposing players gain possession simultaneously,

(ii) opposing players are simultaneously offside, and one of the players is in possession of the ball or touches it,

(iii) opposing players make simultaneous contact,

(iv) after a stoppage and the Umpire is unable to say where the ball was prior to the stoppage,

(v) when the Umpire interferes with two opposing players making an attempt to gain the ball.

(vi) When two opposing players are in the net simultaneously.

The Toss Up is taken between two opposing players who shall stand facing each other and their own goal line with arms straight and at their sides. If the two opposing players involved in the toss up do not have a common area then the toss up is taken in the centre third with any two opposing players allowed in that area. There shall be a distance of 0.9 metres between the nearer foot of one player and that of their opponent. They shall not move until the whistle is blown. The Umpire shall release the ball midway between the two players from just below the shoulder level of the shorter player’s normal stance. Momentarily the Umpire shall be stationary and hold the ball, then flick it vertically not more than 600mm in the air as the whistle is blown.

Penalty for Breaking during a toss up: shall be a Free Pass to the opposing team where the infringement occurred.

A Goal Shooter of Goal Attack may shoot directly for a goal, after gaining possession of the ball, from a Toss Up inside the Goal Circle.

Hand Signals may be used to clarify decisions.

For example:

Infringement                              Hand Signal

Stepping                                              -  Rolling Hands or Hands moving in an up and down motion.

Distance in Obstruction                        -  Hands apart in front of body.

Personal Contact                                 -  One hand hits the other on the wrist or area of contact.

Held Ball                                              - 3 Fingers apart held up.

Direction of Pass                                  -  Arm pointed towards one goal line.

Toss Up                                                -  Palm of hand moved vertically upward.

Take Time                                           -  Make a ‘T’ with the fingers of one hand against the palm of the other.

Hand signals to be inserted here 
 

12. Discipline

The breaking of rules and/or other employment of any action not covered in the rules which is contrary to the spirit of the game is not permitted. This includes:-

(i)  the breaking of rules between scoring of a goal and the restart of play and between the awarding and taking of any penalty on court:

(ii) deliberate delaying of play.

An umpire may send a player from the court but only when sure the original penalty is insufficient,

then the following procedures are to be followed.

Penalty:

(i)  Warning to the infringing player.

(ii) Penalty Pass or Penalty Pass or Shot, or advancement of penalty, within that third, where the infringer was standing, unless this places the non-offending team at a disadvantage.

(iii) Infringing player removed from the court for a  period of time or number of goals scored.

When a player is sent from the court no replacement is permitted.

When a player is sent from the court no team changes are permitted unless the offending player is a Centre player in which one on court player only may be moved to the Centre position. No coaching will be permitted from outside the court and the Umpire has the authority to warn spectators and to award a Penalty against that team if coaching continues.

Supporters of a team will not be permitted to heckle or intimidate the opposing team’s players or the Umpire in anyway whatsoever. The Umpire will warn the supporters and may penalise the team if this action is deemed necessary.

13. Mixed Rules

To be read in conjunction with the rules from Section 1 to 13.

13.1 The Team shall be for the duration of the game as follows:

(a) There shall be a minimum of two (2) females a maximum of three (3) males with a minimum of two (2) males allowed on the court at any time.

(b) The Male players MUST play in the following positions:-  either

One (1) Goal Shooter of Goal Attack.

One (1) Centre court player either Wing Attack, Centre or Wing Defence.

One (1) Defence court player either Goal Defence or Goal Keeper.

(c ) Three (3) interchange/substitute players are permitted in any game.

(d) These players may be made up in any ratio of male and female players, but can only be used in conjunction with (a) and (b) and Section 6 on the Ozsports Rule Book.

14.  Premiership Points

(a) Four (4) points for  a win.

(b) One (1) point for every ten (10) goals scored.

(c) In the event of a loss, one (1) point for every ten (10) goals scored.

(d) In the event of a draw, both teams shall receive two (2) points plus one (1) point for every ten (10) goals scored.

(e) In the event of a forfeit, the non-offending team will receive a total of seven (7) points and Thirty (30) goals. In the event of a forfeit after the commencement of the game, the non-offending team will receive the greater of either 7 points and 30 goals for a forfeit or the points awarded for the goals scored if in excess of 30 goals.

(f)  The Offending Team will receive a loss of both Seven (7) points and Thirty (30) goals.

(g) Seven (7) points and Thirty (30) goals will be awarded for a Bye.

 15.  Super Series  games are to be played according to the Indoor Netball Ozsports Official Rules and their guidelines.

Ozsports Centres
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